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Atlanta United and Atlanta Falcons acquire OhmniLabs Robots to support Community Relations efforts

Atlanta United and the Atlanta Falcons today announced they have acquired OhmniLabs’ Ohmni Telepresence Robots, sponsored by AT&T. The robots will be used to deliver community relations programs for both teams in a virtual capacity. Atlanta United players visited patients virtually using the Ohmni Robot at Children’s Healthcare of Atlanta – Egleston Hospital this week.

“One of the core values of the Blank Family of Businesses is to innovate continuously, and we are thrilled to serve our community through this inventive and safe approach,” said Chris Millman, AMB Sports + Entertainment Vice President of Community Relations. “We are excited to leverage this technology so that we can continue to create memorable moments.  AT&T made it possible for us to execute this program and we are grateful to them for supporting our mission despite all of the challenges the pandemic has presented.”

As a result of having to adapt initiatives to be fully virtual, Atlanta United searched for technology that would allow the club to interact with patients at Children’s Healthcare of Atlanta during Unite & Conquer Cancer Month in September, an initiative that is passionately supported by players and fans. The Atlanta Falcons’ community relations team was also interested in exploring robot technology, and together they sought out OhmniLabs’ Telepresence Robot and AT&T, who joined the project to become the presenting sponsor.

The Atlanta Falcons plan to utilize the robot during various community events throughout the season, including an upcoming Halloween themed visit at Children’s. The robot will also be used at events during the Thanksgiving and Holiday season to give Atlanta Falcons players an opportunity to interact with fans throughout the community.

Ohmni® Robot is an award-winning and affordable mobile telepresence robot designed and built in Silicon Valley, CA. By incorporating an immersive, ultra-wide field of view, tilting neck, far-field mic and speaker, and whisper-quiet and smooth motion on any surface, users can visit anywhere in the world, move independently, and interact with others as if they were there.

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